Two Days Agile Inception Workshop

In-depth Exposure to Agile Thinking

This interactive session is designed to give an overview about the basics of Agile way-of-working. The focus is to explain the Agile values, principles, practices and roles & responsibilities through interactive dialogues, games, role plays and exercises.

Learning Outcome

At the end of this training the team will have:

  • Deeper understanding about the essence of Agile
  • Insights about Agile Product Discovery
  • Clarity about individual roles and responsibilities
  • In-depth knowledge about Scrum framework and
    eXtreme Programming practices

Course Outline

Essence of Agile Simulation via Ball Point Game

Agile Values and Principles Deep Dive

  • Examples
  • Case Studies

Agile Product Discovery Overview

  • User Persona & Goals
  • Activity Model
  • Minimum Viable Product
  • Internal And External Release Milestones
  • Release Planning

Engineering (eXtreme Programming) Practices Demo:

  • Test Driven Development
  • Continuous Integration
  • Evolutionary Design
  • Refactoring
  • Pair Programming
  • Collective Ownership

Agile Environments & Tools

Scrum Framework: Practices, Roles & Responsibilities

  • Product Backlog
  • Sprint (sprint durations and its consequences)
  • User Stories Authoring
  • Different Agile Estimations Techniques
  • Sprint Backlog & Sprint Planning
  • Daily Standup Meeting with a simulation
  • Burn-down/Burn-up Charts & Project Reporting
  • Sprint Review & Retrospective
  • Scrum Master roles and responsibilities
  • Product Owner roles and responsibilities
  • Cross Functional Team’s roles and responsibilities

Training Details

Method of Instruction

We use a Socratic method for training that involves a 100% hands-on workshop with interactive dialogues, case studies, debates, demos, and instructional games.

Transfer %

Knowledge: 60%, Skill-Building: 40%

Target Audience

Team Members interested in working in Agile/Scrum Lifecycle

Course Level

Beginner to Intermediate

Course Prerequisites

Highly Recommended: basic understanding of the life-cycle of software projects

General Requirements

To ensure a successful workshop, we require the following facilities:

  • HDMI projector (1024x768 minimum) & Projector screen
  • 1 White board & Dry erase markers
  • Cluster seating with 5-6 people on each table
  • 1 Flip chart with the stand and marker pens for each table
  • Notepad and Pen for each participant
  • Ample room for students in terms of room size and set up
  • For Dev trainings: at least one powerful workstation between two programmers

Our Complete Training Guide


Contact Us

Reach out to start a conversation

Send Us A Message

Something went wrong. Please try again.
Your message was sent, thank you!

Contact Info

Where to Find Us

No 20, 12th Cross
Bengaluru, KA
560002 IN